Mob of The Dead Zombie Models

Ported & Converted by: TheGamingRing
Original Models by: Treyarch & Activision
Tutorial (for WaW) by: Bwc66930

INSTRUCTIONS:
1. Drag the "raw" folder into your root folder.
2. Change the "MAPNAME" folder's name to your map's name.
3. Drag it into your root folder.
4. Go to Radiant.
5. Right click on 2d view and go to actor\character_zom_motd.
6. Or select your spawner and right click on 2d view and go to actor\character_zom_motd.
7. Add the KVPs from the image that was included in this pack, or http://i.imgur.com/cmvYJqV.png
8. In your mapname.csc, look for register_zombie_types. Replace zombie_character_file with motd_zombies1 to motd_zombies4. Or you know what, I'll add it to the last of the list to save you time.
9. Compile map, tick the images in your iwd file list with your mod.

RED EYE FX
1. Make sure to make a backup of fx_zombie_eye_single, if not, your WHOLE FX folder.
2. Drag and drop.
3. Done! Add in to your mod.csv (Zone Source) with the following line:
fx,misc\fx_zombie_eye_single
4. Compile!


FOR BOTH TO WORK:
1. The image files inside of the modname folder should be inside your mod folder.


REASON OF NAME DATE CHANGE: It had my old name here, so I changed it to my own which is this. (TheGamingRing)


MAPNAME.CSC

register_zombie_types()
{
	character\clientscripts\motd_zombie1::register_gibs();	
	character\clientscripts\motd_zombie2::register_gibs();
	character\clientscripts\motd_zombie3::register_gibs();
	character\clientscripts\motd_zombie4::register_gibs();
}

Log and bugfixes:
- Version 1.1
 + New fixes to gibs
 + Added physics preset to gib for the legs/arms to fall off correctly
 + Red Eye FX has been added
 
- Version 1.0
 + Initial Release Version